﻿capital = 1431
oob = "DAB_2275"
### Technologies

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	#naval_tech_level_tribal = 1
	#naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	#habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	#exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	electronics_tech_level_scientific = 1

	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	melee_weaponry_tech_1 = 1
	spec_ops_equipment_tech_1 = 1
	support_weaponry = 1
	anti_tank_equipment_tech_1 = 1
	demolitions_weaponry_tech = 1
	basic_industry_tech = 1
	tool_engineering = 1
	maketool_engineering_1 = 1
	pre_construction_industry_tech = 1
	construction_industry_tech_1 = 1
	construction_industry_tech_2 = 1
	extraction_industry_tech_1 = 1
	habitation_industry_tech_1 = 1
	extraction_industry_tech_2 = 1
	habitation_industry_tech_2 = 1
	pre_agriculture_industry_tech = 1
	resource_generator_tech = 1
	resource_generator_water_tech_1 = 1
	resource_generator_power_tech_1 = 1
	resource_generator_metal_tech_1 = 1
	tribal_civilization = 1
	settled_civilization = 1
	grand_army = 1

}
set_country_flag = yes_generic_chief
set_country_flag = yes_generic_political_advisors
set_country_flag = yes_generic_high_command
set_country_flag = yes_generic_theorist
set_country_flag = yes_generic_advisor
set_country_flag = no_mutants_allowed
set_country_flag = bans_drugs


set_party_name = {
	ideology = ruler
	long_name = "S.A.C"
	name = "October AI"
}
set_party_name = {
	ideology = elites
	long_name = "Security Center October"
	name = "Corrupt Mainframe"
}
set_party_name = {
	ideology = people
	long_name = "Center For Desease Control Mainframe"
	name = "CDC Mainframe"
}
set_party_name = {
	ideology = intellectuals
	long_name = "Unknown Offsite Access"
	name = "Norad Connection"
}

recruit_character = DAB_AI

set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_research_slots = 2

set_popularities = {
	people = 30
	elites = 30
	intellectuals = 5
	ruler = 35
}

set_fuel_ratio = 0.85
set_stability = 0.40
set_war_support = 0.20
create_faction = "The Security Automation Center"
set_variable = { never_return_stolen_territory = 1 }

set_convoys = 0

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		nautics_tech_2 = 1
		light_navy_hull_tech_1 = 1
		light_navy_hull_tech_2 = 1
		waterproof_sealing_tech = 1
		medium_navy_hull_tech_1 = 1
		naval_invasion_tech_1 = 1
		naval_invasion_tech_2 = 1
		heavy_navy_hull_tech_1 = 1
		naval_module_tech = 1
		naval_armour_tech_1 = 1
		naval_pd_module_tech_1 = 1
		naval_communications_module_tech_1 = 1
		naval_weapons_module_tech = 1
		naval_support_module_tech = 1
		multi_deck_construction_tech = 1
	}
}

if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		nautics_tech_non_mtg_2 = 2
		light_navy_hull_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_2 = 1
		waterproof_sealing_tech_non_mtg = 1
		medium_navy_hull_tech_non_mtg_1 = 1
		heavy_navy_hull_tech_non_mtg_1 = 1
		multi_deck_construction_tech_non_mtg = 1
		naval_invasion_tech_non_mtg_1 = 1
		naval_invasion_tech_non_mtg_2 = 1
	}
}


add_ideas = {
	
}

set_rule = { can_send_volunteers = yes }
set_rule = { can_join_factions = yes }

#add_equipment_to_stockpile = {
#	type = gauss_equipment_1
#	amount = 452
#	producer = USA
#}



add_manpower = 800

#add_dynamic_modifier = { modifier = tce_macarthur_resources }
#force_update_dynamic_modifier = yes